Author Archives: admin

Map Mods and the Shaper Guardians

Phoenix. Chimera. Minotaur. Hydra. These are the hardest bosses that are affected by map mods in Path of Exile. Here’s my thoughts on which mods are the scariest on each of them. The spreadsheet can be downloaded here: http://www.sirgog.com/wp-content/uploads/2019/10/MapModsGuardians.ods

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Legion Challenge Video Guides and Spreadsheet

As per a few requests on Youtube, here’s my challenge spreadsheet http://www.sirgog.com/wp-content/uploads/2019/06/Legion-Challenges.ods The video guides:

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Legion Atlas Thoughts

The Very Best Maps (subject to change if div cards move, or there are drop rate changes) All natural 16s (I expect Shaper fragments to be valuable with the necklace being made more rare) Reds: 15 – Desert Spring (for … Continue reading

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My Cold DoT Occultist build

Been having a lot of fun with this one even though it wasn’t intended to be my whole of league build. And some gameplay footage: Here’s the Path of Building code for those of you that are familiar with that … Continue reading

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Path of Exile – My Synthesis Early Atlas Strategy

First the video version: This isn’t a plan for a farming atlas. This is about the journey from a blank atlas, to having around 120/159 Atlas completion bonus. The key summary: Always run your highest tier map (unless you can’t … Continue reading

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Path of Exile – My Synthesis league start plans

Less than twelve hours to go. If you’ve watched any of my Youtbue videos on currency generation at league start you will know I am a huge believer that the actual beginning of a league is an incredible opportunity. The … Continue reading

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Path of Exile – An Introduction

I’ve become hooked on Path of Exile again. Path of Exile is produced by Grinding Gear Games, once a tiny indie game studio and now a medium size NZ game studio. It is in many ways the spiritual successor to … Continue reading

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Introducing sirgog.com

Howdy. I’m an Australian gamer in my 30s that got hooked on games as a young kid during the “Nintendo Hard” era – an era when game designers were unable to design long games for technical reasons, and so they … Continue reading

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